- Sterling, Bruce. "A Short History of the Internet." The Magazine of Fantasy and Science Fiction, February 1993. http://www.library.yale.edu/div/instruct/internet/history.htm
- Berners-Lee, Tim et al. "The World Wide Web." In Wardrip-Fruin, Noah, and Montfort, Nick, eds. The New Media Reader, pp. 792-795
- Enzensberger, Hans Magnus. "Constituents of a Theory of the Media." In Wardrip-Fruin, pp. 259-275.
- Lister, Martin et al. New Media: A Critical Introduction. PDF pp. 1-13, 22-28. Available @ OCRA.
- Bush, Vannevar. "As We May Think." In Wardrip-Fruin, pp. 35-47
- Baudrillard, Jean. "Requiem for the Media," 1972. In Wardrip-Fruin, pp. 277-288. Also available @ OCRA and in the Course Packet.
- Paul, Christiane. Digital Art, 2003. pp 7-22, 27-28, 67-137
o Alex Galloway, Prepared Playstation: http://itserve.cc.ed.nyu.edu/RSG/PP
o Cory Arcangel, Super Mario Clouds: http://www.beigerecords.com/cory/21c/21c.html
o Anne-Marie Schleiner, Joan Leandre, and Brody Condon, Velvet Strike: http://www.opensorcery.net/velvet-strike
o Luther Blissett, "The XZY of Net Activism. http://subsol.c3.hu/subsol_2/contributors/blissetttext.html
o Bruce Sterling, "A Short History of the Internet," The Magazine of Fantasy and Science Fiction, February 1993. http://www.library.yale.edu/div/instruct/internet/history.htm
o Rachel Greene, "Web Work: A History of Internet Art," Artforum, May 2000. http://nothing.wikidev.net/images/7/75/Rachel_Greene%2C_Web_Work%2C_Artforum%2C_May_2000.doc
o Michael Connor, Raiders of the Lost ArtBase, 2005. http://rhizome.org/art/exhibition/raiders
o Keith Obadike, Blackness for Sale: http://obadike.tripod.com/ebay.html
o Prema Murthy, Bindigirl: http://www.thing.net/~bindigrl
o Jodi, jodi.org: http://wwwwwwwww.jodi.org
o Christiane Paul, Digital Art (World of Art). Thames & Hudson, 2003. Introduction, pp. 7 - 25. On reserve at MCM office.
o Mimi Nguyen,"Tales of an Asiatic Geek Girl: Slant from Paper to Pixels," in Technicolor: Race, Technology, and Everyday Life, edited by Alondra Nelson and Thuy Linh N. Tu, New York University Press, 2001, pp. 177 - 190.
Susannah Gardener: "Time to check: Are you using the right blogging tool?": http://www.ojr.org/ojr/stories/050714gardner
o Suzanne Vega and Michael Tilson Thomas, "Oh, To Be Popular: Modernism and Populism," American Public Media. Audio stream athttp://musicmavericks.publicradio.org/programs/program3.html
Corey Archangel
http://www.post-data.org/beige/
-----------
- Nam June Paik, Magnet TV, 1965.
- Marcello Dantas, Processing the Signal - Part 2 - Nam June Paik, 1989, 8:16.
- Joan Jonas, Vertical Roll, 1972, 19:37.
- Vito Acconci, Undertone, 1972, 9:16.
- Martha Rosler, Semiotics of the Kitchen, 1975, 6:09.
- Dara Birnbaum, Technology Transformation: Wonder Woman, 1978-9, 5:50.
- Paper Rad, The Peace Tape, 2009, 4:02.
- Ryan Trecartin, ANY EVER (Trailer), 2011, 6:47.
- Christian Marclay, The Clock, 2011, 3:32.
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Y0UNG-HAE CHANG HEAVY INDUSTRIES
PRESENTS DAK0TA ENGLISH ESPAN0LA K0REAN P0RTUGUÊS
CUNNILINGUS IN N0RTH K0REA ENGLISH DEUTSCH FRANCAIS ESPAN0LA P0RTUGUÊS
L0TUS BL0SS0M ENGLISH K0REAN
THE STRUGGLE C0NTINUES ENGLISH K0REAN FRANCAIS MEXICAN0 P0RTUGUÊS
SAMSUNG ENGLISH K0REAN FRANCAIS DEUTSCH ESPAN0LA TANG0 VERSI0N
SAMSUNG MEANS T0 C0ME ENGLISH K0REAN FRANCAIS
ARTIST'S STATEMENT N0. 45,730,944: THE PERFECT ARTISTIC WEB SITE ENGLISH K0REAN FRANCAIS ESPAN0LA
0PERATI0N NUK0REA ENGLISH K0REAN
METABLAST
NIPP0N
THE SEA ENGLISH P0RTUGUÊS
RIVIERA ENGLISH CHINESE
BECKETT'S B0UNCE
ALL FALL D0WN
R0YAL CR0WN SUPER SAL0N
SUPER SMILE
0RIENT ENGLISH K0REAN JAPANESE
THE INLAND SEA
J0NGN0 ENGLISH K0REAN
SAUL
RAIN 0N THE SEA ENGLISH K0REAN ESPAN0LA
HALF BREED APACHE
BUST D0WN THE D00RS! ENGLISH DEUTSCH FRANCAIS
BUST D0WN THE D00R AGAIN! WITH DRUMS WITH STRINGS GATES 0F HELL-VICT0RIA VERSI0N
THE END ENGLISH K0REAN GALEG0
VICT0RIA DEFILED: PERFECT VICT0RIA VICT0RIA'S FIRE SUBJECT: HELL0 ENGLISH ESPAN0LA
PA0! PA0! PA0! ENGLISH FRANCAIS RUSSIAN
MISS DMZ
WHAT N0W? ENGLISH SVENSKA ENGLISH/FRANCAIS
THE LAST DAY 0F BETTY NK0M0
J0E J0NES
TRAVELING T0 UT0PIA: WITH A BRIEF HIST0RY 0F THE TECHN0L0GY ENGLISH/K0REAN FRANCAIS/ENGLISH
S0, S0 S0ULFUL ENGLISH TURKISH
THE ART 0F SLEEP TURKISH
A0M0RI AM0RI
(0UT 0F THE INTERNET AND) INT0 THE NIGHT
M0RNING 0F THE M0NG0L0IDS DEUTSCH/ENGLISH P0RTUGUÊS/ENGLISH
THE M00D 0F THE M0MENT
IT'S A W0MAN'S WORLD (BUT IT W0ULDN'T BE N0THING WITH0UT A MAN 0R A B0Y)
L0VE AND KILL
MR. PRESIDENT ENGLISH GALEG0
END CREDITS JAPANESE ENGLISH/P0RTUGUES ENGLISH/SVENSKA 0LA PEHRS0N SEQUENCE
LAST TANG0 IN T0KY0 JAPANESE/ENGLISH
BACK IN THE R.0.K.
H0NEYM00N IN BEPPU
THE CULTURAL REV0LUTI0N: SMASH THE GANG 0F F0UR BILLI0N!
GALACTIC TIDES BY NIGHT
T0KY0 SHAD0WS
PLEASE C0ME PLAY WITH ME, BABY PLEASE D0N'T THANK ME
LACMA.0RG INTR0S: THIS IS N0T A J0KE AM I ALL AL0NE HERE? HEY, WHERE'D ALL THE SMART GUYS G0? BEY0ND TRUTH AND REAS0N GENIUS MISSY
DEATH BEC0MES THE ARTIST
SYDNY 5000
CHINAT0WN 5000
CAMPBELL'S S0UP T0WN
THE LIFE OF THE CITY OF THE MIND
P0RT0 ALEGRE SUITE: NEGRITUDE AND S0LITUDE P0RTUGUÊS/ENGLISH THE IMMIGRANT AS GE0P0ET I P0RTUGÊS/ENGLISH THE IMMIGRANT AS GE0P0ET II P0RTUGÊS/ENGLISH
EAST VANC0UVER TRIL0GY: HI, M0M, WE'RE IN THE D0WNT0WN EASTSIDE, AKA DTES, AKA Y0U-D0N'T-WANT-T0-KN0W 0UR D0WNT0WN EASTSIDE JUNKET N0TES 0N THE D0WNT0WN EASTSIDE
WARNING: F0R LAUGHS, N0 S0CIALLY REDEEMING VALUE
THE STRUGGLE C0NTINUES (UNCENS0RED BR00KLYN VERSI0N)
MY PRETTY PEACENIK
H0LLYW00D CENTRE
THE SLICKEST LITTLE K0REAN SCUMBAG D0WN UNDER: PART 1: SE0UL, THE TAXI DRIVER PART 2: SYDNEY, THE SCUMBAG YHCHI G0ES T0 C0LLEGE
C0LUMBIA: CULTURAL IDENTITY, N0THINGNESS, AND L0NELINESS
YALE: EXCERPT: WHAT IS AN INTELLECTUAL?
BR0WN: FIRST W0RKSH0P EVER
C0RNELL: GL0BAL KALEA K0REA WEB ART FESTIVAL 2001 *CANDY FACT0RY C0LLAB0RATI0NS:
B00GIE-W00GIE W0NDERLAND
HALBEATH
Y0UR J0B W0N'T STAND A CHANCE
STATEMENT 29: T0 MY G00D AND L0YAL SUBJECTS STATEMENT 63: AFTER RECENT SURGERY 0N MY SCALP
DMZ BUS T0UR WITH BULG0GI LUNCH: IF I WERE Y0U I'LL G0 T0 THE PALACE WHAT'S Y0UR NATI0NALITY? TATE 0NLINE: THE ART 0F SLEEP AND THE ART 0F SILENCE
CENTRE P0MPID0U: LES AMANTS DE BEAUB0URG / THE L0VERS 0F BEAUB0URG
Archive:
ARTCOM is a San Francisco-based arts organization which runs
The ARTCOM Electronic Network (ACEN), an on-line magazine forum dedicated to the interface of contemporary art and new communication technologies.
ACEN runs on the
WELL as a conference, part of which consists of an on-line art gallery. Among the works which have appeared are "Diagram Series" by Jim Rosenberg, "The Heart of the Machine" by Ian Ferrier,
Uncle Roger by
Judy Malloy, and "The First Meeting of the Satie Society" by John Cage. In Canada it may be easier to access ARTCOM through
Matrix at
Inter/Access.
http://www3.iath.virginia.edu/elab/hfl0211.html
http://www3.iath.virginia.edu/elab/hfl0276.html
http://www3.iath.virginia.edu/elab/hfl0267.html
The Electronic Labyrinth is a study of the implications of hypertext for creative writers looking to move beyond traditional notions of linearity.
Our project evaluates hypertext and its potential for use by literary artists in three ways:
- By placing the development of hypertext in the context of the literary tradition of non-linear approaches to narrative. This context provides a means of re-evaluating the concept of the book in the age of electronic text. Specific points of investigation include Cortázar's Hopscotch, Nabokov's Pale Fire, Pavic's Dictionary of the Khazars, and Sterne's Tristram Shandy.
- By investigating literary works created specifically for computerized hypertext. These include Joyce's Afternoon, A Story, McDaid's Uncle Buddy's Phantom Funhouse, and Wilmott's Everglade.
- By evaluating the hardware platforms and software environments available to writers. Criteria include ease of use, availability, methods of distribution and publication, and the tools available to the writer and reader. Our emphasis is placed on the assumptions each environment makes of the writing and reading processes, the metaphors reinforced by the environment, and the freedom allowed the writer to explore new forms. We have focused on IBM-compatible and Apple hardware platforms, and reviewed such software as Eastgate System's Storyspace, Claris' HyperCard, IBM's Linkway, and Ntergaid's Hyperwriter.
Hyperizons
Hypertext Fiction
What I'm Onto
"To become aware of the possibility of the search is to be onto something. Not to be onto something is to be in despair."
Binx Bolling, in
Walker Percy's The Moviegoer
What I'm onto here is writing and researching and thinking about hypertext fiction. For those of you familiar with it already, enough said--you may want to go back to the Contents. For those of you unfamiliar with it, hypertext fiction (aka hyperfiction, interactive fiction, nonlinear fiction) is a new art form that while not necessarily made possible by the computer was certainly made feasible by it. Its creators make use of hypertext--of which the Web is only one widespread albeit limited incarnation--to create fiction with many features uncharacteristic of print fiction: multiple paths through the same text; multiple endings (and beginnings); questions posed to the reader which, once answered, influence what the reader will read; audiovisual attachments; navigable maps; and so on and so on. Readers seeking more extensive definitions of hypertext fiction are invited to browse through the Theory and Criticism section or, better yet, simply start reading a few works--artists always outstrip their would-be definers.
http://www.duke.edu/~mshumate/hyperfic.html
--------------------
NEWS:
Rhizome 2007-2008 Commissions
Rhizome is pleased to announce increased funding for its Commissions Program. This year, eleven emerging artists/ collectives have been awarded commissions, for a total of $23,000, in support of new works of Internet-based art. The commissioned works will be presented on Rhizome.org and at the New Museum of Contemporary Art, as well as archived in Rhizome's online archive, the ArtBase.
The commissioned artworks were selected by Rhizome members and a jury composed of Suhjung Hur, Curator, Art Center Nabi; Rudolf Freiling, Curator of Media Arts, SFMoMA; Marc Garrett, CoDirector and CoFounder of Furtherfield; Christina Ray, Founder and Director of Glowlab and the Conflux Festival; and Lauren Cornell and Marisa Olson of Rhizome. Rhizome members awarded three of the eleven commissions including our first ever Community Award, a new category created this year to support projects that enhance participation and communication on Rhizome.org. This award went to conglomco.org (Tyler Jacobsen & Kim Schnaubert) for zHarmony (see below for details).
The Rhizome Commissions program is supported, in part, by funds from the Greenwall Foundation, the Jerome Foundation, the National Endowment for the Arts, and by public funds from the New York City Department of Cultural Affairs. Additional support is provided by generous individuals and Rhizome members.
AddArt Member Selection
by Steve Lambert with Evan Harper
AddArt is a Firefox extension which replaces advertising images on web pages with art images from a curated database.
Eavesdropping
by Jack Stockholm
Eavesdropping is a networked audio system designed for guerilla performance to raise awareness of our ambient communication in public spaces. This project highlights the intentionality and exhibitionism of bringing our private actions into the public sphere.
Ebay-Generator
by
UBERMORGEN.COM, Alessandro Ludovico, Paolo Cirio
Ebay-Generator will generate songs based on the public data mined from Ebay sellers and buyers. Users' rating, sold objects, times and frequency of transactions and other data will be automatically transformed into a structured text, which a supercollider-application will use to generate music and lyrics.
JELLOTIME.COM
by Rafael Rozendaal
JelloTime.com will be a website with a single flash animation. You will see a green plate with a red Jello dessert. When you touch the jelly with your mouse, it 'wobbles'. It will shake and make a strange sound, the more you pull it, the more it will shake. I really want to emulate the feeling of jelly, something between solid and liquid. A feeling that is very familiar in real life that might seem strange on a computer screen.
Phrenology
by Melanie Crean with Chris Sugrue and Paul Geluso
Phrenology will investigate the perception of space, whether real, virtual or imagined, though writings created by incarcerated women in a workshop the artist will teach at Bedford Hills Correctional Facility . The piece will consist of a series of 360 degree photographic panoramas that interconnect through text included in the environments. Viewers will be able to move through the different environments to read the women's writing in a form of spatial poem, accompanied by an experimental sound track based on the text.
Remote Instructions
by Lee Walton
Remote Instructions is a web-central project that will utilize both the communication capabilities of the web and spectatorship of its users. From a central hub, Lee Walton will collaborate with strangers globally via the web and orchestrate a series of video performances that will take place in real cities, neighborhoods, villages and towns around the world. A Remote Instructions website will be created to host video projects and promote networking among collaborators.
Second Life Dumpster
by eteam
In Second Life each avatar has a trash folder. Items, that get deleted end up in that folder by default.
The trash folder has to get emptied as often as possible, otherwise the avatars performance might diminish.
But, where do deleted things end up? What are those things? Second Life Dumpster will explore these questions by starting and maintaining a public dumpster in Second Life for the duration of one year.
ShiftSpace - An OpenSource Layer Above Any Website
by Dan Phiffer and Mushon Zer-Aviv
While the Internet's design is widely understood to be open and distributed, control over how users interact online has given us largely centralized and closed systems. ShiftSpace is an Open Source platform that attempts to subvert this trend by providing a new public space on the web. By pressing the [Shift] + [Space] keys, a ShiftSpace user can invoke a new meta layer above any web page to browse and create additional interpretations, contextualizations and interventions using various authoring tools.
VF, Virta-Flaneurazine-SL, Proposal
for Clinical Study Member Selection
by Will Pappenheimer and John Craig Freeman
Virta-Flaneurazine-SL is a potent programmable "mood changing" drug for Second Life (SL). A member of the "Wanderment" family of psychotropic drugs; when ingested it automatically causes the bearer to aimlessly roam the distant lands of SL for up to a full day. As the prograchemistry takes effect, users find themselves erratically teleporting to random locations, behaving strangely, seeing digephemera and moving in circuitous paths. Many users report the experience allows them to see SL freed from its limitations as a fast growing grid of investment properties.
The Wrench
by Knifeandfork (Sue Huang and Brian House)
The Wrench will recast Primo Levi's The Monkey's Wrench into a mobile phone text-message exchange between participants and an artificially-intelligent agent. Taking place over the course of a week, the dialogue is not pre-determined; it employs Knifeandfork's nonlinear narrative software engine. The system is intended to present a convincingly human agent within a realtime plot progression. The AI will have specific, dynamic narrative goals for each interaction, designed to intertwine the lives of the character and participant through the ubiquitous yet restrictive communication channel of text-messaging.
zHarmony Member Selection
by conglomco.org (Tyler Jacobsen & Kim Schnaubert)
zHarmony is an addition to Rhizome that will combine the Compatibility Matching System of online relationship services like eHarmony with Rhizome's existing database of artists. zHarmony will produce a unique artist profiling system that can automatically match artists with like-minded collaborators (or groups of collaborators) based on multiple points of compatibility.
- Rhizome Commission Award Winners
Google Will Eat Itself
By Hans Bernhard and Alessandro Ludovico
http://www.gwei.org/rhizome05.html
"We generate
money by serving Google text advertisments on GWEI.org. With this money
we buy Google shares. We buy Google via their own advertisments! Google
eats itself - but in the end we'll own it! By establishing this model
we deconstruct the new global advertisement mechanisms by rendering them
into a surreal click-based economic model." - Hans Bernhard & Alessandro
Ludovico
Triptych
By Peter Horvath
http://www.6168.org/rhizome_proposal/
Triptych is
an audio/video, web-based work approximately ten minutes in length, that
is structured as a non-linear, generative triptych that explores three
dynamics: motion, resistance and stillness. Each panel of the triptych
will focus on one dynamic in the context of an urban environment and
will be named accordingly. The dynamics will be employed as visual metaphors
for universal emotive and cognitive states taken from the artist's personal
experiences. As the work will be generative, and therefore self-structuring,
each time the work is viewed it will be unique. Triptych aspires to expand
the conceptual and technical parameters of net-based video.
Eternal
Sunset
By Adriaan Stellingwerff
http://www.eternalsunset.net/
Eternal Sunset
continually presents live images of the sunset using existing online
webcams from all over the world. As the sunset moves westward, Eternal
Sunset tunes into different webcams, chasing the sunset around the globe.
Eternal Sunset is a virtual space where time is passing but where the
daily cycle of day and night has come to a freeze at sunset. Eternal
Sunset comments on the collapse of space and time brought about by technology
in general and the Internet in particular.
Panel
Junction
By Andy Deck
http://artcontext.org/act/05/panel/
Panel Junction
blends the graphic novel with forms of shared, online authorship. It
merges spontaneous drawing with scripting and direction from online visitors.
Participants from around the world will contribute dialog, graphics,
caricatures, fonts, narrative ideas, internal monologues, jokes, backgrounds,
puns, story-boards, coloring, anecdotes, and sketches. This will culminate
in a printable (PDF) graphic novel of approximately ten pages.
music 4 100 computers
By Sean Kerr
http://www.people.auckland.ac.nz/seankerr/proposals/rhizome_project/
music 4 100
computers explores new music, the internet, multi-user environments,
the role of the artist and audience in creating meaning from an event,
and contains a strong component of social or community interaction.
Email
Erosion
By Annie Brissenden, Ethan Ham and Tony Muilenburg
http://www.ethanham.com/rhizome/
Email Erosion
is an installation (viewable via webcams) that automatically creates
sculptures using email as a catalyst. A block of biodegradable styrofoam
is surrounded by a steel frame. On each face of the frame is a mobile
mechanism that can squirt water on the foam, causing it to slowly dissolve.
Each mechanism is associated with an email address. Whenever email is
received, the mechanism is triggered to either move or squirt water?-the
particular action being determined by an algorithm that uses the email's
content as input data.
To Be Listened To...
By MTAA (M.River & T.Whid Art Associates)
http://www.mteww.com/rhiz05/
To Be Listened
To... consists of 10 thematic podcast feeds. Each feed is open to audio
programming by the online public. A website (authored in PHP) allows
users to upload audio files (MP3-only) and subscribe to the feeds. The
artists will not edit the uploads from users, but will seed each feed
with audio files commissioned from 8 artists to be determined.
Lakshmi
By Thomas Laureyssens
http://www.toyfoo.com/lakshmi/rhizome.html
Lakshmi is
an experiment in the integration of narrative, illustration and interaction.
Its story is the Indian creation story called 'the churning of the ocean'
and its visual style is inspired by Indian miniatures. The main experiment
of the piece lies in the hiding of the story interface, merging it with
the illustration to make it as immersive as possible. There is no text,
just a voice to which you have to listen carefully to decipher the contours
of the story.
Fallenfruit.org
By Dave Burns, Matias Viegener and Austin Young
http://www.fallenfruit.org/grant.html
FallenFruit.org
maps all the 'public fruit' planted on private property that overhangs
public space. This project encourages people to harvest, plant and share
public fruit. The project is a response to accelerating urbanization,
as well as issues of grassroots community activism and social responsibility.
The mission of the project is to expand our community fruit maps, photos
and essays to create an online, global public fruit resource.
Citypong
By Jason Corace and Vicky Fang
http://www.citypong.com/
CityPong allows
residents of rival cities to collaboratively compete against each other
in a game of Pong. The game is played in the same fashion as the original,
but the time, scale, and way in which the players participate is different.
In a game of CityPong, players move their respective city's paddles by
voting which direction to move the paddle. The voting takes place online
or by text messaging a number found on a projected building-side gamescreen.
Each player's vote moves their city's paddle a fraction of a pixel. CityPong
requires group collaboration and consensus to successfully win the game,
and relies on a sense of community and city pride, with team building
and trash talking opportunities incorporated into the system. Games are
played over the course of several days and matches are won on a best
out of three game basis. Unlike professional sports however, CityPong
demands active and direct participation. Its fans will also be its players.